kmjn.org
Article snippets and news clippings
Negative. Positive.
(1856)
Arguing that nothing worth learning can be learned by rote, because if it could, we would have already invented Automata to do it by rote
(1867)
Brecht on Fascism not being merely barbarism for its own sake
(1935)
Alexei Kosygin on socialist vs. capitalist attitudes towards automation
(1960)
On why cybernetic ideas rather than algorithms attracted the attention of artists
(1969)
Cross proposes human-behind-the-scenes prototypes, which would later be termed the wizard-of-Oz methodology
(1977)
Hayek on why a guaranteed minimum income promotes individual freedom by weakening dependence on tribalist ethnic/religious/etc. groups
(1979)
On "programmable" home gaming consoles with exchangeable cartridges
(1980)
V.G. Afanasyev on the role of scientific organization in Marxism–Leninism
(1980)
InfoWorld wonders if the advent of multitasking will lead to people surreptitiously playing videogames at work
(1982)
Brenda Laurel proposes that Atari make videogames for humans to play together with dolphins
(1982)
Melanie Mitchell on AI hype
(1985)
Papert on Logo and learning to program
(1985)
Advice on how to take a screenshot
(1985)
Controversy over molluscs in California
(1988)
Nam June Paik on why he got into video art
(1989)
If the world is a chaotic flux of matter and energy, a seething mass of atoms everywhere, then why are there recognizable things at all?
(1992)
On the existence of both more-model-structure and less-model-structure trends in statistical modeling
(2001)
On AI vs/as cybernetics
(2018)