Elliot Meyerson, Mark J. Nelson, Herbie Bradley, Adam
Gaier, Arash Moradi, Amy K. Hoover, Joel Lehman
Language model crossover:
Variation through few-shot prompting
ACM Transactions on
Evolutionary Learning and Optimization
Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K.
Hoover
Prompt Wrangling: On
replication and generalization in large language models for PCG levels
Workshop on Procedural Content Generation
Mike Treanor, Ben Samuel, Mark J. Nelson
Prototyping Slice of Life: Social physics
with symbolically grounded LLM-based generative dialogue
International Conference on the Foundations of Digital Games
Sherol Chen, Carter Morgan, David Olsen, Ethan Manilow,
Kenric Allado-McDowell, Mark J. Nelson, Qiuyi (Richard) Zhang, Senjuti Dutta,
Kory Mathewson, Piotr W. Mirowski
Towards an authorial leverage
evaluation framework for expressive benefits of deep generative models in story
writing
Workshop on Intelligent and Interactive Writing
Assistants
Shi Johnson-Bey, Mark J. Nelson, Michael Mateas
Exploring the design space of social
physics engines in games
International Conference on
Interactive Digital Storytelling
Shi Johnson-Bey, Mark J. Nelson, Michael Mateas
Neighborly: A sandbox for simulation-based
emergent narrative
IEEE Conference on Games
Mark J. Nelson
Estimates for the branching factors of
Atari games
IEEE Conference on Games
Mark J. Nelson, Amy K. Hoover
Notes on using Google Colaboratory in
AI education
Conference on Innovation and Technology in
Computer Science Education
Mike Treanor, Mark J. Nelson
Order-fulfillment games: An analysis of
games about serving customers
International Conference on
the Foundations of Digital Games
Joan Casas-Roma, Mark J. Nelson, Joan Arnedo-Moreno, Swen
E. Gaudl, Rob Saunders
Towards simulated morality
systems: Role-playing games as artificial societies
International Conference on Agents and Artificial Intelligence
Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson,
Mike Preuss, Rafael Bidarra
Orchestrating game generation
IEEE Transactions on Games
Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian
Deterding
Curious users of
casual creators
FDG Workshop: Curiosity in Games
Simon Colton, Mark J. Nelson, Edward J. Powley, Swen E.
Gaudl, Rob Saunders, Blanca Pérez Ferrer, Peter Ivey, Michael Cook
A parameter-space design methodology
for casual creators
International Conference on
Computational Creativity
Anna Huang, Sherol Chen, Mark J. Nelson, Douglas Eck
Towards
mixed-initiative generation of multi-channel sequential structure
International Conference on Learning Representations: Workshop Track
Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders,
Edward J. Powley, Blanca Pérez Ferrer, Peter Ivey, Michael Cook
Rapid game jams with fluidic games: A
user study & design methodology
Entertainment Computing
David Olsen, Mark J. Nelson
The narrative logic of Rube Goldberg
machines
International Conference on Interactive Digital
Storytelling
Mark J. Nelson, Swen E. Gaudl, Simon Colton, Rob Saunders,
Edward J. Powley, Peter Ivey, Blanca Pérez Ferrer, Michael Cook
Design methods for democratising
mobile game design
CHI Play Workshop: Critical Reflections
on Participation in Game Development
Mark J. Nelson, Swen E. Gaudl, Simon Colton, Edward J.
Powley, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook
Fluidic games in cultural contexts
International Conference on Computational Creativity
Mark J. Nelson, Simon Colton, Edward J. Powley, Swen E.
Gaudl, Peter Ivey, Rob Saunders, Blanca Pérez Ferrer, Michael Cook
Mixed-initiative approaches to
on-device mobile game design
CHI Workshop: Mixed-Initiative
Creative Interfaces
Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders,
Edward J. Powley, Peter Ivey, Blanca Pérez Ferrer, Michael Cook
Exploring novel game spaces with
fluidic games
AISB Symposium
Noor Shaker, Julian Togelius, Mark J. Nelson
Procedural Content Generation in Games: A Textbook and
an Overview of Current Research
Springer
Mark J. Nelson
Investigating vanilla MCTS scaling on the
GVG-AI game corpus
IEEE Conference on Computational
Intelligence and Games
Edward J. Powley, Simon Colton, Swen E. Gaudl, Rob
Saunders, Mark J. Nelson
Semi-automated level design via auto-playtesting for handheld casual game
creation
IEEE Conference on Computational Intelligence and
Games
Mark J. Nelson
The Tapper videogame patent as a
series of close readings
International Joint Conference of
DiGRA and FDG
Simon Colton, Mark J. Nelson, Rob Saunders, Edward J.
Powley, Swen E. Gaudl, Michael Cook
Towards a computational reading of
emergence in experimental game design
ICCC Computational
Creativity and Games Workshop
Edward J. Powley, Swen E. Gaudl, Simon Colton, Mark J.
Nelson, Rob Saunders, Michael Cook
Automated tweaking of levels for
casual creation of mobile games
ICCC Computational
Creativity and Games Workshop
Mark J. Nelson
Lavorare è giocare: Breve storia di
un'idea in bilico tra capitalismo e comunismo
Oltre il
gioco: Critica della ludicizzazione urbana
Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian
Togelius, Mark J. Nelson
Towards generating arcade game rules with VGDL
IEEE
Conference on Computational Intelligence and Games
Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian
Togelius, Mark J. Nelson
General video game evaluation using relative algorithm performance profiles
Conference on Applications of Evolutionary Computation
Marco Scirea, Mark J. Nelson, Julian Togelius
Moody music generator:
Characterising control parameters using crowdsourcing
Conference on Evolutionary and Biologically Inspired Music, Sound, Art and
Design
Kristian Hjaltason, Steffen Christophersen, Julian
Togelius, Mark J. Nelson
Game mechanics telling stories? An experiment
International
Conference on the Foundations of Digital Games
Julian Togelius, Mark J. Nelson, Antonios Liapis
Characteristics of generatable games
FDG Workshop: Procedural Content Generation in Games
Alessandro Canossa, Staffan Björk, Mark J. Nelson
X-COM: UFO Defense vs. XCOM: Enemy
Unknown— Using gameplay design patterns to understand game remakes
International Conference on the Foundations of Digital Games
Steve Dahlskog, Julian Togelius, Mark J. Nelson
Linear levels through n-grams
International Academic MindTrek Conference
Marco Scirea, Yun-Gyung Cheong, Mark J. Nelson, Byung-Chull
Bae
Evaluating musical
foreshadowing of videogame narrative experiences
Audio
Mostly Conference
Rilla Khaled, Mark J. Nelson, Pippin Barr
Design metaphors for procedural content generation
in games
ACM SIGCHI Conference on Human Factors in
Computing Systems
Nils Iver Holtar, Mark J. Nelson, Julian Togelius
Audioverdrive: Exploring
bidirectional communication between music and gameplay
International Computer Music Conference
Miika Pirtola, Yun-Gyung Cheong, Mark J. Nelson
Player perspectives to unexplained
agency-related incoherence
International Conference on
Interactive Digital Storytelling
Andrew Borg Cardona, Julian Togelius, Mark J. Nelson
Competitive coevolution in Ms. Pac-Man
IEEE Congress on Evolutionary Computation
Mark J. Nelson
Soviet and American precursors to the
gamification of work
International Academic MindTrek
Conference
Isaac Dart, Mark J. Nelson
Smart terrain causality chains for adventure-game
puzzle generation
IEEE Conference on Computational
Intelligence and Games
Mark J. Nelson
Prototyping Kant-inspired reflexive game
mechanics
FDG Workshop: Research Prototyping in Games
Robert van Leeuwen, Yun-Gyung Cheong, Mark J. Nelson
A lightweight story-comprehension
approach to game dialogue
Workshop on Games and NLP
Spyridon Giannatos, Yun-Gyung Cheong, Mark J. Nelson,
Georgios N. Yannakakis
Generating
narrative action schemas for suspense
Workshop on
Intelligent Narrative Technologies
Mark J. Nelson
Game metrics without players: Strategies for understanding game artifacts
AIIDE Workshop: AI in the Game-Design Process
Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong,
Georgios N. Yannakakis
Suggesting
new plot elements for an interactive story
Workshop on
Intelligent Narrative Technologies
Adam M. Smith, Mark J. Nelson, Michael Mateas
Ludocore: A logical game engine for modeling
videogames
IEEE Conference on Computational Intelligence
and Games
Mark J. Nelson, Michael Mateas
A requirements analysis for videogame
design support tools
International Conference on the
Foundations of Digital Games
Adam M. Smith, Mark J. Nelson, Michael Mateas
Computational support for play testing
game sketches
Artificial Intelligence and Interactive
Digital Entertainment Conference
Adam M. Smith, Mark J. Nelson, Michael Mateas
Prototyping games with BIPED
Artificial Intelligence and Interactive Digital Entertainment Conference
Sherol Chen, Mark J. Nelson, Michael Mateas
Evaluating the authorial leverage of drama
management
Artificial Intelligence and Interactive Digital
Entertainment Conference
Mark J. Nelson, Michael Mateas
An interactive game-design assistant
International Conference on Intelligent User Interfaces
Mark J. Nelson, Michael Mateas
Another look at search-based drama management
AAAI Conference on Artificial Intelligence
Mark J. Nelson, Michael Mateas
Recombinable game mechanics for automated
design support
Artificial Intelligence and Interactive
Digital Entertainment Conference
Mark J. Nelson, Michael Mateas
Towards automated game design
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Charles L.
Isbell, Michael Mateas
A globally
optimal algorithm for TTD-MDPs
International Joint
Conference on Autonomous Agents and Multiagent Systems
Mark J. Nelson, Michael Mateas, David L. Roberts, Charles
L. Isbell
Declarative
optimization-based drama management in interactive fiction
IEEE Computer Graphics and Applications
Mark J. Nelson, David L. Roberts, Charles L. Isbell,
Michael Mateas
Reinforcement
learning for declarative optimization-based drama management
International Joint Conference on Autonomous Agents and Multiagent Systems
David L. Roberts, Mark J. Nelson, Charles L. Isbell,
Michael Mateas, Michael L. Littman
Targeting specific distributions of trajectories in MDPs
AAAI Conference on Artificial Intelligence
Mark J. Nelson, Calvin Ashmore, Michael Mateas
Authoring an interactive narrative with
declarative optimization-based drama management
Artificial
Intelligence and Interactive Digital Entertainment Conference
Mark J. Nelson, Michael Mateas
Search-based drama management in the
interactive fiction Anchorhead
Artificial Intelligence and
Interactive Digital Entertainment Conference
Belinda Thom, Mark J. Nelson
An in-depth analysis of real-time MIDI performance
International Computer Music Conference
Mark J. Nelson, Belinda Thom
A survey of real-time MIDI performance
Conference on New Interfaces for Musical Expression