A day of public talks on the future of procedural content generation in games, held November 10, 2014 at the IT University of Copenhagen. All talks are in Auditorium 1, located on the ground floor.
The talks are part of the symposium "What's next for procedural content?", but they are open to anyone, not only symposium participants. Free, and no registration required.
10:15 Symposium introduction: Present and future of procedural content in games
Mark J. Nelson, Noor Shaker, and Julian Togelius, IT University of Copenhagen
11:00 If only you could talk to the generators
Michael Cook, Imperial College London & Goldsmiths College
11:30 Absurdist procedural content generation
Antonios Liapis, University of Malta
12:00 Evolving game terrains through living organisms
Wim van Eck and Maarten H. Lamers, Leiden University
12:30–1:30 Lunch break
1:30 Understanding the past to improve our future
Gillian Smith, Northeastern University
2:30 Tools for adapting game mechanics and mixed-initiative level design
Riemer van Rozen, Daniel Karavolos, and Stefan Leijnen, Amsterdam University of Applied Sciences & CWI
3:00 Why and how I generated games: A Game-O-Matic postmortem
Mike Treanor, American University
3:30–4:00 Coffee break
4:00– unconference / microtalks