Professional Activities
Besides research and teaching, a fairly big part of the job of being an
academic is participating in various kinds of professional activities that keep
one's field moving. This page documents some of mine. (I have to keep track of
this anyway for annual submission to my university.)
Conference Organization
Computer science is somewhat unusual in that a large portion of the papers in
the field are published in conference proceedings rather than in journals.
While conferences in many other fields have more informal acceptance processes,
based on abstracts or working papers, most conferences in computer science have
a program committee peer-review full paper submissions about 6-10 months before
the conference. Accepted papers are then published in an archival proceedings
volume, and are considered "real" publications, on par with journals. As a
result, a lot of activity in the field involves organizing these conferences,
carrying out the peer review, etc.
- AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
Program Committee member, 2011–2024
Best reviewer nominee, 2020
Workshops and tutorials chair, 2019
- AAAI Conference on Artificial Intelligence (AAAI)
Senior Program Committee member, 2023–2025
Program Committee member, 2020–2021
- IEEE Conference on Games (CoG), and predecessor IEEE Conference on Computational Intelligence and Games (CIG)
Program Committee member, 2013, 2015–2022
Publicity co-chair, 2022
- International Conference on the Foundations of Digital Games (FDG)
AI track reviewer, 2014–2019, 2022–2025
AI track chair, 2020
Proceedings chair, 2013–2015
- International Conference on Interactive Digital Storytelling (ICIDS)
Program Committee member, 2011–2015, 2017–2019, 2021–2022
- Advances in Computer Games Conference (ACG)
Program Committee member, 2019, 2021, 2023
- International Conference on Computers and Games (CG)
Program Committee member, 2018, 2022
- European Conference on Artificial Intelligence (ECAI)
Senior Program Committee member, 2020
- IEEE Humanized Computing and Communication
Program Committee member, 2019
Workshop Organization
Workshops are smaller venues for more preliminary work, held either
independently or co-located with a conference.
- ASYNC Machine Learning and Games, Falmouth University, UK / online
Co-organizer, 2018
- ICIDS Workshop on the History of Expressive Systems
Co-organizer, 2017
- PCG Meets Auto-Playtesting Unconference, Falmouth University, UK
Co-organizer, 2016
- What's Next for Procedural Content? Symposium, IT University of Copenhagen, Denmark
Co-organizer, 2014
- AIIDE Workshop on Artificial Intelligence in the Game Design Process
Program Committee chair, 2011, 2013
Invited Talks and Events
- Queen Mary University of London, Game AI Seminar
Invited speaker, June 2023
- Sarah Lawrence College, Science Seminar Series
Invited speaker, November 2022
- Dagstuhl Seminar 22251, Human-Game AI Interaction
Invited participant, June 2022
- University of Kentucky, Graduate AI Seminar (virtual)
Invited speaker, March 2021
- Dagstuhl Seminar 19511, Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI
Invited participant, December 2019
- UC Santa Cruz Computational Media Seminar Series
Invited speaker, October 2019
- Google (Mountain View)
Invited speaker, October 2019
- Shonan Meeting 130, Artificial General Intelligence in Games: Where Play Meets Design and User Experience
Invited participant, March 2019
- Live Game Design Symposium
Keynote speaker, February 2019
- Dagstuhl Seminar 17471, Artificial and Computational Intelligence in Games: AI-Driven Game Design
Invited participant, November 2017
- Hong Kong Design Centre
Invited speaker, June 2016
- Banff International Research Station Workshop 16w5160, Computational Modeling in Games
Invited participant, May 2016
- Dagstuhl Seminar 15051, Artificial and Computational Intelligence in Games: Integration
Invited participant, January 2015
Other Reviewing
- IEEE Transactions on Games
Associate Editor, 2020–present
AE Award honorable mention, 2022
Journal referee, 2011, 2013, 2015–2019, 2021–2023
- Grant proposal reviewer, NSF CISE/IIS Robust Intelligence, 2024
- Journal referee, Transactions of the Digital Games Research Association, 2020
- Journal referee, Entertainment Computing, 2018
- Journal referee, Games and Culture, 2017–2018
- Journal referee, British Journal of Educational Technology, 2017
- Grant proposal reviewer, UT Austin Portugal Program, 2015, 2017
Department Activities, AU Computer Science
- Undergraduate Director, January 2022–present
- Tenure-track faculty hiring committee member, upcoming Fall 2025 hire
- Website contact person, February 2019–present
- Curriculum committee member, 2024–present
- Chair search committee chair, 2023–2024
- Chair search committee member, 2021
- Tenure guidelines revision committee member, 2020–2023
- Tenure-track faculty hiring committee member, Fall 2020 hires (2 positions)
- Term faculty hiring committee member, Spring 2020 hire
- Term faculty hiring committee member, Fall 2019 hire
- Research colloquium co-organizer, Fall 2019
Other Activities
- Creator/Maintainer, Institutions Active in Technical Games Research rankings, 2018–present
- Member, IEEE Games Technical Committee, 2020–present
- Review panelist, National Science Foundation, CISE/IIS Robust Intelligence, 2024.
- External PhD committee member, New Jersey Institute of Technology, 2024
- External PhD examiner, Deakin University, 2020
- External advisor, Live Game Design project, 2016–2019
- Member, External Examiner Corps for Engineering, Denmark, 2014–2018
Mark J. Nelson